Linux下用C++实现俄罗斯方块

时间:2021-05-02

本文实例为大家分享了C++实现俄罗斯方块游戏代码,供大家参考,具体内容如下

1.block.c

? 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 #include <stdio.h> #include <termios.h> #include <unistd.h> #include <stdlib.h> #include <setjmp.h> #include <sys/time.h> #include <string.h> #include "block.h" //init for globle void init_for_globle(void) { x = X / 2 - 2; // the first diamond appear postion flag_erase = 1; srand(getpid()); //srand num = rand() % 7; // random appear first diamond mode = rand() % 4; // random appear first diamond mode color = rand() % 7 + 41; // random first diamond color next_num = rand() % 7; next_mode = rand() % 4; save_color = rand() % 7 + 41; print_start_interface(); // print game start interface // print_score(); // print init score 0 // print_level(); // print init level 1 } //print start interface void print_start_interface(void) { int x, y; printf("\33[2J"); printf("\33[%d;%dH\33[32m分数:\33[0m", p_y + 10, p_x + 25); printf("\33[%d;%dH\33[32m等级:\33[0m", p_y + 14, p_x + 25); for (x = p_x, y = p_y; x <= 46; x++) printf("\33[%d;%dH\33[41m==\33[0m", y, x); for (x = p_x, y = p_y + 1; y <= 25; y++) printf("\33[%d;%dH\33[41m||\33[0m", y, x); for (x = p_x + 22, y = p_y + 1; y <= 25; y++) printf("\33[%d;%dH\33[41m||\33[0m", y, x); for (x = p_x + 36, y = p_y + 1; y <= 25; y++) printf("\33[%d;%dH\33[41m||\33[0m", y, x); for (x = p_x + 24, y = p_y + 8; x <= 44; x++) printf("\33[%d;%dH\33[41m--\33[0m", y, x); for (x = p_x, y = p_y + 21; x <= 46; x++) printf("\33[%d;%dH\33[41m==\33[0m", y, x); printf("\33[?25l"); fflush(stdout); } //erase last diamonds void erase_last(void) { int j, x1, y1, n; x1 = save_x + p_x + 2; for (j = 0, n = 0; j < 16; j++) { if (j / 4 >= shape[num][save_mode][16] && j % 4 == 0) { y1 = save_y + p_y + 1 + n; printf("\33[%d;%dH", y1, x1); n++; } if (j / 4 >= shape[num][save_mode][16] && j % 4 >= shape[num][save_mode][17]) { if (shape[num][save_mode][j] == 0) { printf("\33[2C"); } if (shape[num][save_mode][j] == 1) { printf(" "); } } } fflush(stdout); } //print modes shape void print_mode_shape(void) { int j, x1, y1, n; int left_flag = 0; if (flag_erase == 0) { erase_last(); } x1 = x + p_x + 2; for (j = 0, n = 0; j < 16; j++) { if (j / 4 >= shape[num][mode][16] && j % 4 == 0) { y1 = y + p_y + 1 + n; printf("\33[%d;%dH", y1, x1); n++; } if (j / 4 >= shape[num][mode][16] && j % 4 >= shape[num][mode][17]) { if (shape[num][mode][j] == 0) { printf("\33[2C"); } if (shape[num][mode][j] == 1) { printf("\33[%dm[]\33[0m", color); } } fflush(stdout); } printf("\33[0m"); fflush(stdout); save_x = x; save_y = y; save_mode = mode; save_row = 4 - shape[num][mode][16]; save_col = 4 - shape[num][mode][17]; flag_erase = 0; } //store diamonds to matrix by color to flag void store_flag_color(void) { int i, a = 0, b = 0; for (i = 0; i < 16; i++) { if (i / 4 >= shape[num][mode][16] && i % 4 == 0) { a++; b = 0; } if (i / 4 >= shape[num][mode][16] && i % 4 >= shape[num][mode][17]) { if (shape[num][save_mode][i] == 0) { b = b + 2; } if (shape[num][save_mode][i] == 1) { matirx[save_y + a - 1][save_x + b] = color; b++; matirx[save_y + a - 1][save_x + b] = color; b++; } } } } //print the save matrix void print_save_matrix(void) { int i, j, n = 0; for (i = 0; i < Y; i++) { printf("\33[%d;%dH", i + p_y + 1, p_x + 2); for (j = 0; j < X; j++) { if (matirx[i][j] != 0) { n = (n + 1) % 2; fprintf(stdout, "\33[%dm", matirx[i][j]); (n == 1) ? printf("[") : printf("]"); } if (matirx[i][j] == 0) { printf("\33[0m"); printf(" "); } fflush(stdout); } } } // change shape void change_shape(void) { int i, n; for (i = 0; i < save_row; i++) { if (num == 6) { n = 4; } else { n = 0; } if (((x + n) >= X - save_col * 2 && save_col < save_row) || judge_by_color(x, (mode + 1) % 4) == 1) { return; } } mode = (mode + 1) % 4; fflush(stdout); print_mode_shape(); fflush(stdout); } //move right void move_right(void) { int i; if (x >= X - save_col * 2 || judge_by_color(x + 2, mode) == 1) { return; } x = x + 2; print_mode_shape(); fflush(stdout); } // move left void move_left(void) { int i; if (x <= 0 || judge_by_color(x - 2, mode) == 1) { return; } x = x - 2; print_mode_shape(); fflush(stdout); } // move down void move_down() { y++; if (y >= Y - save_row + 1 || judge_by_color(x, mode) == 1) { store_flag_color(); game_over(); y = 0; save_row = 0; save_col = 0; x = X / 2 - 2; num = next_num; mode = next_mode; color = save_color; next_num = random() % 7; next_mode = random() % 4; save_color = random() % 7 + 41; print_next(); flag_erase = 1; destroy_line(); fflush(stdout); return; } print_mode_shape(); fflush(stdout); } void fall_down() { while (1) { y++; if (y >= Y - save_row + 1 || judge_by_color(x, mode) == 1) { store_flag_color(); game_over(); y = 0; save_row = 0; save_col = 0; x = X / 2 - 2; num = next_num; mode = next_mode; color = save_color; next_num = rand() % 7; next_mode = rand() % 4; save_color = rand() % 7 + 41; print_next(); flag_erase = 1; destroy_line(); fflush(stdout); return; } print_mode_shape(); fflush(stdout); } } //erase next tip diamond void erase_next(void) { int i, j, n = 0; for (i = 0; i < 4; i++) { printf("\33[%d;%dH", p_y + 3 + n, p_x + X + 7); n++; for (j = 0; j < 4; j++) { printf(" "); } } printf("\33[30;4H\33[?25l"); fflush(stdout); } //print next tip diamond void print_next(void) { int j, n = 0; erase_next(); for (j = 0; j < 16; j++) { if (j / 4 >= shape[next_num][next_mode][16] && j % 4 == 0) { printf("\33[%d;%dH", p_y + 3 + n, p_x + X + 7); n++; } if (j / 4 >= shape[next_num][next_mode][16] && j % 4 >= shape[next_num][next_mode][17]) { if (shape[next_num][next_mode] == 0) { printf("\33[2C"); } if (shape[next_num][next_mode][j] == 1) { printf("\33[%dm[]\33[0m", save_color); } } } } //print scores info void print_score(void) { printf("\33[%d;%dH\33[31m%d\33[0m", p_y + 10, p_x + X + 10, score); fprintf(stdout, "\33[%d;0H", p_y + 20 + 2); } //print grades info void print_level(void) { printf("\33[%d;%dH\33[31m%d\33[0m", p_y + 14, p_x + X + 10, level); fprintf(stdout, "\33[%d;0H", p_y + 20 + 2); } //destroy a line or lines void destroy_line(void) { int i, j, full; int a, b, c; for (i = 0; i < Y; i++) { full = 1; for (j = 0; j < X; j++) { if (matirx[i][j] == 0) { full = 0; } } if (full == 1) { for (a = 0; a < i; a++) { for (b = 0; b < X; b++) { matirx[i - a][b] = matirx[i - a - 1][b]; } } print_save_matrix(); score = score + 100; if (score % LEVEL_SCORE == 0) { level = level + 1; if (level >= 9) level = 9; change_level(); print_level(); } print_score(); } } } //change level , change rate void change_level(void) { switch (level) { case 1: setitimer(ITIMER_REAL, &level_01, NULL); break; case 2: setitimer(ITIMER_REAL, &level_02, NULL); break; case 3: setitimer(ITIMER_REAL, &level_03, NULL); break; case 4: setitimer(ITIMER_REAL, &level_04, NULL); break; case 5: setitimer(ITIMER_REAL, &level_05, NULL); break; case 6: setitimer(ITIMER_REAL, &level_06, NULL); break; case 7: setitimer(ITIMER_REAL, &level_07, NULL); break; case 8: setitimer(ITIMER_REAL, &level_08, NULL); break; case 9: setitimer(ITIMER_REAL, &level_09, NULL); break; default: break; } } //by the color to judge whether went across or not int judge_by_color(int x, int mode) { int i, a = 0, b = 0; for (i = 0; i < 16; i++) { if (i / 4 >= shape[num][mode][16] && i % 4 == 0) { a++; b = 0; } if (i / 4 >= shape[num][mode][16] && i % 4 >= shape[num][mode][17]) { if (shape[num][mode][i] == 0) { b = b + 2; } if (shape[num][mode][i] == 1) { if (matirx[a + y - 1][b + x] != 0) { return 1; } else b = b + 2; } } } } //control the diamonds shape by the key void key_control(void) { int ch, flag = 1; struct termios save, raw; tcgetattr(0, &save); cfmakeraw(&raw); tcsetattr(0, 0, &raw); if (setjmp(env) == 0) { while (flag) { ch = getchar(); if (ch == '\r') { fall_down(); } if (ch == '\33') { ch = getchar(); if (ch == '[') { ch = getchar(); switch (ch) { case 'A': change_shape(); break; case 'B': move_down(); break; case 'C': move_right(); break; case 'D': move_left(); break; } } } if (ch == 'q' || ch == 'Q') { flag = 0; } } printf("\33[%d;%dH\33[31m-----game interrupt exit!-----\33[0m", p_y + Y + 3, p_x); printf("\33[%d;0H\33[?25h", p_y + Y + 4); } tcsetattr(0, 0, &save); } //reach the top line, the game is over void game_over(void) { int i; for (i = 0; i < X; i++) { if (matirx[1][i] != 0) { printf ("\33[31m\33[%d;%dH-------game over!--------\33[0m", p_y + Y + 3, p_x); printf("\33[0m\33[?25h\33[%d;0H", p_y + Y + 4); longjmp(env, 2); } } }

2.block.h

? 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 #ifndef _BLOCK_H_ #define _BLOCK_H_ #define p_x 10 //init postion row; #define p_y 5 //init postion col; #define X 20 // game_window_size #define Y 20 #define LEVEL_SCORE 500 // need scores to upgrade jmp_buf env; static int x, y; // current diamonds postion static int flag_erase; // erase flag static int num, mode, next_num, next_mode; // current and next diamonds static int save_row, save_col, save_x, save_y, save_mode;// save coordinate, save graph static int color, save_color, flag_color; // save the color of the next diamonds static int matirx[Y][X] = { 0 }; // save diamonds' matrix static int level = 1; // game levels static int score = 0; // game scores typedef struct itimerval LEVEL; static LEVEL level_00 = { {0, 0}, {0, 0} }; static LEVEL level_01 = { {0, 800000}, {1, 0} }; static LEVEL level_02 = { {0, 500000}, {0, 500000} }; static LEVEL level_03 = { {0, 400000}, {0, 300000} }; static LEVEL level_04 = { {0, 300000}, {0, 300000} }; static LEVEL level_05 = { {0, 200000}, {0, 300000} }; static LEVEL level_06 = { {0, 150000}, {0, 300000} }; static LEVEL level_07 = { {0, 100000}, {0, 300000} }; static LEVEL level_08 = { {0, 80000 }, {0, 300000} }; static LEVEL level_09 = { {0, 60000 }, {0, 300000} }; //three-dimensional for saving diamonds and diamonds' shape : //first-dimensional for kind of diamonds-shape //second-dimensional for alterable's mode //third-dimensional for reality value of row and col static const int shape[7][4][18] = { {{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 2, 1}, // {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 2}, // [] [] [][][] [] {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0, 2, 1}, // [][][] [][] [] [][] {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 2}}, // [] [] {{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 2, 1}, // {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 2}, // [] [][] {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 2, 1}, // [] [] [][][] [] {0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 2}}, // [][][] [][] [] [] {{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 1, 1, 2}, // {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 2, 1}, // [][] [] {0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 2}, // [] [] [][][] [] {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 2, 1}}, // [][][] [] [] [][] {{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 2}, // {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 2, 1}, // [] {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 2}, // [][] [][] {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 2, 1}}, // [] [][] {{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 2}, // {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 2, 1}, // [] {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 2}, // [][] [][] {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 2, 1}}, // [] [][] {{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 2, 2}, // {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 2, 2}, // {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 2, 2}, // [][] {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 2, 2}}, // [][] {{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3}, // [] {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 0}, // [] [][][][] {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3}, // [] {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 0}} // [] }; void init_for_globle(void); void print_start_interface(void); void print_mode_shape(void); void print_save_matrix(void); void change_shape(void); void move_left(void); void move_right(void); void move_down(); void fall_down(); void store_flag_color(void); void key_control(void); void erase_last(void); void destroy_line(void); void print_next(void); void erase_next(void); void change_level(void); void print_score(void); void print_level(void); int judge_by_color(int x, int mode); void game_over(void);

声明:本页内容来源网络,仅供用户参考;我单位不保证亦不表示资料全面及准确无误,也不保证亦不表示这些资料为最新信息,如因任何原因,本网内容或者用户因倚赖本网内容造成任何损失或损害,我单位将不会负任何法律责任。如涉及版权问题,请提交至online#300.cn邮箱联系删除。

相关文章