CountDownLatch源码解析之countDown()

时间:2021-05-02

CountDownLatch 源码解析—— countDown()

上一篇文章从源码层面说了一下CountDownLatch 中 await() 的原理。这篇文章说一下countDown() 。

? 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 public void countDown() { //CountDownLatch sync.releaseShared(1); } ↓ public final boolean releaseShared(int arg) { //AQS if (tryReleaseShared(arg)) { doReleaseShared(); return true; } return false; } ↓ protected boolean tryReleaseShared(int releases) { //CountDownLatch.Sync // Decrement count; signal when transition to zero for (;;) { int c = getState(); if (c == 0) return false; int nextc = c-1; if (compareAndSetState(c, nextc)) return nextc == 0; } }

通过构造器 CountDownLatch end = new CountDownLatch(2); state 被设置为2,所以c == 2,nextc = 2-1,

然后通过下面这个CAS操作将state设置为1。

? 1 2 3 4 protected final boolean compareAndSetState(int expect, int update) { // See below for intrinsics setup to support this return unsafe.compareAndSwapInt(this, stateOffset, expect, update); }

此时nextc还不为0,返回false。一直等到countDown() 方法被调用两次,state == 0,nextc ==0,此时返回true。

进入doReleaseShared()方法。

? 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 doReleaseShared(); ↓ private void doReleaseShared() { /* * Ensure that a release propagates, even if there are other * in-progress acquires/releases. This proceeds in the usual * way of trying to unparkSuccessor of head if it needs * signal. But if it does not, status is set to PROPAGATE to * ensure that upon release, propagation continues. * Additionally, we must loop in case a new node is added * while we are doing this. Also, unlike other uses of * unparkSuccessor, we need to know if CAS to reset status * fails, if so rechecking. */ for (;;) { Node h = head; if (h != null && h != tail) { int ws = h.waitStatus; if (ws == Node.SIGNAL) { if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0)) continue; // loop to recheck cases unparkSuccessor(h); } else if (ws == 0 && !compareAndSetWaitStatus(h, 0, Node.PROPAGATE)) continue; // loop on failed CAS } if (h == head) // loop if head changed break; } }

回顾一下此时的等待队列模型。

? 1 2 3 +--------------------------+ prev +------------------+ head | waitStatus = Node.SIGNAL | <---- node(tail) | currentThread | +--------------------------+ +------------------+

此时head 不为null,也不为tail,waitStatus == Node.SIGNAL,所以进入 if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0)) 这个判断。

? 1 2 3 4 5 6 7 8 9 10 11 if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0)) ↓ /** * CAS waitStatus field of a node. */ private static final boolean compareAndSetWaitStatus(Node node, int expect, int update) { return unsafe.compareAndSwapInt(node, waitStatusOffset, expect, update); }

这个CAS 操作将 state 设置为 0 ,也就是说此时Head 中的 waitStatus 是0.此时队列模型如下所示

? 1 2 3 +----------------+ prev +------------------+ head | waitStatus = 0 | <---- node(tail) | currentThread | +----------------+ +------------------+

该方法返回true。进入unparkSuccessor(h);

? 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 unparkSuccessor(h); ↓ private void unparkSuccessor(Node node) { /* * If status is negative (i.e., possibly needing signal) try * to clear in anticipation of signalling. It is OK if this * fails or if status is changed by waiting thread. */ int ws = node.waitStatus; if (ws < 0) compareAndSetWaitStatus(node, ws, 0); /* * Thread to unpark is held in successor, which is normally * just the next node. But if cancelled or apparently null, * traverse backwards from tail to find the actual * non-cancelled successor. */ Node s = node.next; if (s == null || s.waitStatus > 0) { s = null; for (Node t = tail; t != null && t != node; t = t.prev) if (t.waitStatus <= 0) s = t; } if (s != null) LockSupport.unpark(s.thread); }

s 就是head的后继结点,也就是装有当前线程的结点。s != null ,并且s.waitStatus ==0 ,所以进入 LockSupport.unpark(s.thread);

? 1 2 3 4 public static void unpark(Thread thread) { if (thread != null) UNSAFE.unpark(thread); }

也就是unlock 被阻塞的线程。裁判被允许吹哨了!

countDown() 的原理就此就非常清晰了。

每执行一次countDown() 方法,state 就是减1,直到state == 0,则开始释放被阻塞在队列中的线程,根据前驱结点中waitStatus的状态,释放后续结点中的线程。

OK,回到上一篇文章的问题,什么时候跳出下面这个循环(await方法中的循环)

? 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 for (;;) { final Node p = node.predecessor(); if (p == head) { int r = tryAcquireShared(arg); if (r >= 0) { setHeadAndPropagate(node, r); p.next = null; // help GC failed = false; return; } } if (shouldParkAfterFailedAcquire(p, node) && parkAndCheckInterrupt()) throw new InterruptedException(); }

此时state == 0,所以进入 setHeadAndPropagate 方法。

? 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 setHeadAndPropagate(node, r); ↓ private void setHeadAndPropagate(Node node, int propagate) { Node h = head; // Record old head for check below setHead(node); /* * Try to signal next queued node if: * Propagation was indicated by caller, * or was recorded (as h.waitStatus either before * or after setHead) by a previous operation * (note: this uses sign-check of waitStatus because * PROPAGATE status may transition to SIGNAL.) * and * The next node is waiting in shared mode, * or we don't know, because it appears null * * The conservatism in both of these checks may cause * unnecessary wake-ups, but only when there are multiple * racing acquires/releases, so most need signals now or soon * anyway. */ if (propagate > 0 || h == null || h.waitStatus < 0 || (h = head) == null || h.waitStatus < 0) { Node s = node.next; if (s == null || s.isShared()) doReleaseShared(); } } ↓ private void setHead(Node node) { head = node; node.thread = null; node.prev = null; }

这个方法将head 的后继结点变为head。该方法过后,又将node的next结点设置为null,模型变成下图

? 1 2 3 prev +---------+ next null <---- node(tail/head) | null | ----> null +---------+

也就是node head tail 什么的都被置为null,等待GC回收了,这个时候return,跳出了for循环,队列被清空。

下面演示一下整个过程

? 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 setHeadAndPropagate(node, r); +----------------+ head(tail) | waitStatus=0 | | thread =null | +----------------+ ↓ +----------------+ +----------------+ | waitStatus=0 | prev | waitStatus=0 | head(tail) | thread =null | <---- node | currentThread | +----------------+ +----------------+ ↓ +----------------+ +----------------+ | waitStatus=0 | prev | waitStatus=0 | head | thread =null | <---- node(tail) | currentThread | +----------------+ +----------------+ ↓ +----------------+ +----------------+ | Node.SIGNAL | prev | waitStatus=0 | head | thread =null | <---- node(tail) | currentThread | +----------------+ +----------------+ ↓ +----------------+ +----------------+ | waitStatus=0 | prev | waitStatus=0 | head | thread =null | <---- node(tail) | currentThread | +----------------+ +----------------+ ↓ +----------------+ prev | waitStatus=0 | next null <---- node(tail/head) | null | ----> null +----------------+

CountDownLatch 的核心就是一个阻塞线程队列,这是由链表构造而成的队列,里面包含thread 和 waitStatus,其中waitStatus说明了后继结点线程状态。

state 是一个非常重要的标志,构造时,设置为对应的n值,如果n != 0,阻塞队列将一直阻塞,除非中断线程。

每次调用countDown() 方法,就是将state-1,而调用await() 方法就是将调用该方法的线程加入到阻塞队列,直到state==0,才能释放线程。

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

原文链接:https://www.cnblogs.com/cuglkb/p/8686415.html

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