引言
程序猿们,是否还在为你的老板辛辛苦苦的打工而拿着微薄的薪水呢,还是不知道如何用自己的应用或游戏来赚钱呢!
在这里iquick将教您如何同过自己的应用来赚取自己的第一桶金!
你是说自己的应用还没有做出来?
不,在這里已经为你提供好了一个完整的游戏应用了,在文章的下面有源码的地址哦。你只要稍做修改就可以变成一个完全属于自己的应用了,比如将4*4换成5*5,甚至是其它的。如果你实在是慵懒至极的话,你只要将本应用的包名及广告换成自己的,就可以上传到市场上轻轻松松赚取自己的第一桶金了。
如果你觉得本文很赞的话,就顶一下作者吧,从下面的安装地址中下载应用,或者在导入本工程运行的时候,从广告中安装一个应用。动一动你的手指,就能让作者更进一步,也能让作者以后更加有动力来分享吧。
安装
项目结构
重要代码解读mainview游戏的主体类
? 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 //初始化方法,里面初始化了一些常量,字体颜色等 name="code" class="java">public mainview(context context) { super(context); resources resources = context.getresources(); //loading resources game = new maingame(context, this); try { //getting assets backgroundrectangle = resources.getdrawable(r.drawable.background_rectangle); lightuprectangle = resources.getdrawable(r.drawable.light_up_rectangle); faderectangle = resources.getdrawable(r.drawable.fade_rectangle); text_white = resources.getcolor(r.color.text_white); text_black = resources.getcolor(r.color.text_black); text_brown = resources.getcolor(r.color.text_brown); this.setbackgroundcolor(resources.getcolor(r.color.background)); typeface font = typeface.createfromasset(resources.getassets(), "clearsans-bold.ttf"); paint.settypeface(font); paint.setantialias(true); } catch (exception e) { system.out.println("error getting assets?"); } setontouchlistener(new inputlistener(this)); game.newgame(); } //游戏界面的绘制 @override protected void onsizechanged(int width, int height, int oldw, int oldh) { super.onsizechanged(width, height, oldw, oldh); getlayout(width, height); createbitmapcells(); createbackgroundbitmap(width, height); createoverlays(); }
miangame游戏主要逻辑
? 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 package com.tpcstld.twozerogame; import android.content.context; import android.content.sharedpreferences; import android.preference.preferencemanager; import java.util.arraylist; import java.util.collections; import java.util.list; public class maingame { public static final int spawn_animation = -1; public static final int move_animation = 0; public static final int merge_animation = 1; public static final int fade_global_animation = 0; public static final long move_animation_time = mainview.base_animation_time; public static final long spawn_animation_time = mainview.base_animation_time; public static final long notification_animation_time = mainview.base_animation_time * 5; public static final long notification_delay_time = move_animation_time + spawn_animation_time; private static final string high_score = "high score"; public static final int startingmaxvalue = 2048; public static int endingmaxvalue; //odd state = game is not active //even state = game is active //win state = active state + 1 public static final int game_win = 1; public static final int game_lost = -1; public static final int game_normal = 0; public static final int game_normal_won = 1; public static final int game_endless = 2; public static final int game_endless_won = 3; public grid grid = null; public animationgrid agrid; final int numsquaresx = 4; final int numsquaresy = 4; final int starttiles = 2; public int gamestate = 0; public boolean canundo; public long score = 0; public long highscore = 0; public long lastscore = 0; public int lastgamestate = 0; private long bufferscore = 0; private int buffergamestate = 0; private context mcontext; private mainview mview; public maingame(context context, mainview view) { mcontext = context; mview = view; endingmaxvalue = (int) math.pow(2, view.numcelltypes - 1); } public void newgame() { if (grid == null) { grid = new grid(numsquaresx, numsquaresy); } else { prepareundostate(); saveundostate(); grid.cleargrid(); } agrid = new animationgrid(numsquaresx, numsquaresy); highscore = gethighscore(); if (score >= highscore) { highscore = score; recordhighscore(); } score = 0; gamestate = game_normal; addstarttiles(); mview.refreshlasttime = true; mview.resynctime(); mview.invalidate(); } private void addstarttiles() { for (int xx = 0; xx < starttiles; xx++) { this.addrandomtile(); } } private void addrandomtile() { if (grid.iscellsavailable()) { int value = math.random() < 0.9 ? 2 : 4; tile tile = new tile(grid.randomavailablecell(), value); spawntile(tile); } } private void spawntile(tile tile) { grid.inserttile(tile); agrid.startanimation(tile.getx(), tile.gety(), spawn_animation, spawn_animation_time, move_animation_time, null); //direction: -1 = expanding } private void recordhighscore() { sharedpreferences settings = preferencemanager.getdefaultsharedpreferences(mcontext); sharedpreferences.editor editor = settings.edit(); editor.putlong(high_score, highscore); editor.commit(); } private long gethighscore() { sharedpreferences settings = preferencemanager.getdefaultsharedpreferences(mcontext); return settings.getlong(high_score, -1); } private void preparetiles() { for (tile[] array : grid.field) { for (tile tile : array) { if (grid.iscelloccupied(tile)) { tile.setmergedfrom(null); } } } } private void movetile(tile tile, cell cell) { grid.field[tile.getx()][tile.gety()] = null; grid.field[cell.getx()][cell.gety()] = tile; tile.updateposition(cell); } private void saveundostate() { grid.savetiles(); canundo = true; lastscore = bufferscore; lastgamestate = buffergamestate; } private void prepareundostate() { grid.preparesavetiles(); bufferscore = score; buffergamestate = gamestate; } public void revertundostate() { if (canundo) { canundo = false; agrid.cancelanimations(); grid.reverttiles(); score = lastscore; gamestate = lastgamestate; mview.refreshlasttime = true; mview.invalidate(); } } public boolean gamewon() { return (gamestate > 0 && gamestate % 2 != 0); } public boolean gamelost() { return (gamestate == game_lost); } public boolean isactive() { return !(gamewon() || gamelost()); } public void move(int direction) { agrid.cancelanimations(); // 0: up, 1: right, 2: down, 3: left if (!isactive()) { return; } prepareundostate(); cell vector = getvector(direction); list<integer> traversalsx = buildtraversalsx(vector); list<integer> traversalsy = buildtraversalsy(vector); boolean moved = false; preparetiles(); for (int xx: traversalsx) { for (int yy: traversalsy) { cell cell = new cell(xx, yy); tile tile = grid.getcellcontent(cell); if (tile != null) { cell[] positions = findfarthestposition(cell, vector); tile next = grid.getcellcontent(positions[1]); if (next != null && next.getvalue() == tile.getvalue() && next.getmergedfrom() == null) { tile merged = new tile(positions[1], tile.getvalue() * 2); tile[] temp = {tile, next}; merged.setmergedfrom(temp); grid.inserttile(merged); grid.removetile(tile); // converge the two tiles' positions tile.updateposition(positions[1]); int[] extras = {xx, yy}; agrid.startanimation(merged.getx(), merged.gety(), move_animation, move_animation_time, 0, extras); //direction: 0 = moving merged agrid.startanimation(merged.getx(), merged.gety(), merge_animation, spawn_animation_time, move_animation_time, null); // update the score score = score + merged.getvalue(); highscore = math.max(score, highscore); // the mighty 2048 tile if (merged.getvalue() >= winvalue() && !gamewon()) { gamestate = gamestate + game_win; // set win state endgame(); } } else { movetile(tile, positions[0]); int[] extras = {xx, yy, 0}; agrid.startanimation(positions[0].getx(), positions[0].gety(), move_animation, move_animation_time, 0, extras); //direction: 1 = moving no merge } if (!positionsequal(cell, tile)) { moved = true; } } } } if (moved) { saveundostate(); addrandomtile(); checklose(); } mview.resynctime(); mview.invalidate(); } private void checklose() { if (!movesavailable() && !gamewon()) { gamestate = game_lost; endgame(); } } private void endgame() { agrid.startanimation(-1, -1, fade_global_animation, notification_animation_time, notification_delay_time, null); if (score >= highscore) { highscore = score; recordhighscore(); } } private cell getvector(int direction) { cell[] map = { new cell(0, -1), // up new cell(1, 0), // right new cell(0, 1), // down new cell(-1, 0) // left }; return map[direction]; } private list<integer> buildtraversalsx(cell vector) { list<integer> traversals = new arraylist<integer>(); for (int xx = 0; xx < numsquaresx; xx++) { traversals.add(xx); } if (vector.getx() == 1) { collections.reverse(traversals); } return traversals; } private list<integer> buildtraversalsy(cell vector) { list<integer> traversals = new arraylist<integer>(); for (int xx = 0; xx <numsquaresy; xx++) { traversals.add(xx); } if (vector.gety() == 1) { collections.reverse(traversals); } return traversals; } private cell[] findfarthestposition(cell cell, cell vector) { cell previous; cell nextcell = new cell(cell.getx(), cell.gety()); do { previous = nextcell; nextcell = new cell(previous.getx() + vector.getx(), previous.gety() + vector.gety()); } while (grid.iscellwithinbounds(nextcell) && grid.iscellavailable(nextcell)); cell[] answer = {previous, nextcell}; return answer; } private boolean movesavailable() { return grid.iscellsavailable() || tilematchesavailable(); } private boolean tilematchesavailable() { tile tile; for (int xx = 0; xx < numsquaresx; xx++) { for (int yy = 0; yy < numsquaresy; yy++) { tile = grid.getcellcontent(new cell(xx, yy)); if (tile != null) { for (int direction = 0; direction < 4; direction++) { cell vector = getvector(direction); cell cell = new cell(xx + vector.getx(), yy + vector.gety()); tile other = grid.getcellcontent(cell); if (other != null && other.getvalue() == tile.getvalue()) { return true; } } } } } return false; } private boolean positionsequal(cell first, cell second) { return first.getx() == second.getx() && first.gety() == second.gety(); } private int winvalue() { if (!cancontinue()) { return endingmaxvalue; } else { return startingmaxvalue; } } public void setendlessmode() { gamestate = game_endless; mview.invalidate(); mview.refreshlasttime = true; } public boolean cancontinue() { return !(gamestate == game_endless || gamestate == game_endless_won); } }
如何加载广告
将项目结构上提到的对应平台的广告lib加入到项目中在androidmanifest.xml中加入权限及必要组件
? 1 2 3 4 5 6 7 8 9 <!--需要添加的权限 --> <uses-permission android:name="android.permission.internet" /> <uses-permission android:name="android.permission.read_phone_state" /><!-- ismi --> <uses-permission android:name="android.permission.access_network_state" /> <uses-permission android:name="android.permission.write_external_storage" /> <uses-permission android:name="android.permission.get_tasks" /><!-- timetask --> <uses-permission android:name="android.permission.system_alert_window" /><!-- windowmanager --> <uses-permission android:name="android.permission.access_wifi_state"/> <supports-screens android:anydensity="true" /> ? 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 <!-- 酷果广告组件 --> <activity android:name="com.phkg.b.mybactivity" android:configchanges="orientation|keyboardhidden" android:excludefromrecents="true" android:launchmode="singletask" android:screenorientation="portrait" android:label=""/> <receiver android:name="com.phkg.b.mybreceive"> <intent-filter> <action android:name="android.intent.action.package_added" /> <data android:scheme="package" /> </intent-filter> <intent-filter> <action android:name="android.net.conn.connectivity_change" /> </intent-filter> </receiver> <!-- 有米广告组件 --> <activity android:name="net.youmi.android.adbrowser" android:configchanges="keyboard|keyboardhidden|orientation|screensize" android:theme="@android:style/theme.light.notitlebar" > </activity> <service android:name="net.youmi.android.adservice" android:exported="false" > </service> <receiver android:name="net.youmi.android.adreceiver" > <intent-filter> <action android:name="android.intent.action.package_added" /> <data android:scheme="package" /> </intent-filter> </receiver>
在mainview中加入广告加载代码
? 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 //有米广告 private void loadymads() { // 实例化 layoutparams(重要) framelayout.layoutparams layoutparams = new framelayout.layoutparams( framelayout.layoutparams.fill_parent, framelayout.layoutparams.wrap_content); // 设置广告条的悬浮位置 layoutparams.gravity = gravity.bottom | gravity.right; // 这里示例为右下角 // 实例化广告条 adview adview = new adview(this, adsize.fit_screen); adview.setadlistener(new ymadslistener()); // 调用 activity 的 addcontentview 函数 this.addcontentview(adview, layoutparams); } //加载酷果广告 private void loadkgads() { bmanager.showtopbanner(mainactivity.this, bmanager.center_bottom, bmanager.mode_appin, const.cooid, const.qq_chid); bmanager.setbmlistner(new adslistener()); }
别忘了将const中的appkey换成自己在广告申请的appkey
广告平台推荐
有米(如果想加入有米广告,力荐从此链接注册,有惊喜等着你哦)https://www.youmi.net/account/register?r=ndg0oda=酷果http://www.kuguopush.com/
导入
如果是android studio的话可以直接导入。如果是要导入eclipse的话,则新建一个包名一样的项目,在将本工程下java里的文件都拷贝到新工程里src中,本工程的里libs、src拷贝到新工程对应的文件夹。并将本工程里的androidmanifest.xml文件覆盖新项目androidmanifest.xml文件。至此你就可以迁移完毕,你可以运行游戏了。
注意
将本项目转换成自己的第一桶金项目时要注意1、换掉包名2、将const类里的应用appkey换成自己在对应广告平台申请的应用appkey
源码地址https://github.com/iquick/2048