Android实现CoverFlow效果控件的实例代码

时间:2021-05-19

最近研究了一下如何在Android上实现CoverFlow效果的控件,其实早在2010年,就有Neil Davies开发并开源出了这个控件,Neil大神的这篇博客地址。首先是阅读源码,弄明白核心思路后,自己重新写了一遍这个控件,并加入了详尽的注释以便日后查阅;而后在使用过程中,发现了有两点可以改进:

(1)初始图片位于中间,左边空了一半空间,比较难看,可以改为重复滚动地展示;

(2)由于图片一开始就需要加载出来,所以对内存开销较大,很容易OOM,需要对图片的内存空间进行压缩。

这个自定义控件包括4个部分,用于创建及提供图片对象的ImageAdapter,计算图片旋转角度等的自定义控件GalleryFlow,压缩采样率解析Bitmap的工具类BitmapScaleDownUtil,以及承载自定义控件的Gallery3DActivity。

首先是ImageAdapter,代码如下:

package pym.test.gallery3d.widget; import pym.test.gallery3d.util.BitmapScaleDownUtil; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Bitmap.Config; import android.graphics.Canvas; import android.graphics.LinearGradient; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.PaintFlagsDrawFilter; import android.graphics.PorterDuff.Mode; import android.graphics.PorterDuffXfermode; import android.graphics.Shader.TileMode; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.Gallery; import android.widget.ImageView; /** * @author pengyiming * @date 2013-9-30 * @function GalleryFlow适配器 */ public class ImageAdapter extends BaseAdapter { private final String TAG = "ImageAdapter"; private Context mContext; //图片数组 private int[] mImageIds ; //图片控件数组 private ImageView[] mImages; //图片控件LayoutParams private GalleryFlow.LayoutParams mImagesLayoutParams; public ImageAdapter(Context context, int[] imageIds) { mContext = context; mImageIds = imageIds; mImages = new ImageView[mImageIds.length]; mImagesLayoutParams = new GalleryFlow.LayoutParams(Gallery.LayoutParams.WRAP_CONTENT, Gallery.LayoutParams.WRAP_CONTENT); } /** * @function 根据指定宽高创建待绘制的Bitmap,并绘制到ImageView控件上 * @param imageWidth * @param imageHeight * @return void */ public void createImages(int imageWidth, int imageHeight) { // 原图与倒影的间距5px final int gapHeight = 5; int index = 0; for (int imageId : mImageIds) { // 解析原图,生成原图Bitmap对象 // Bitmap originalImage = BitmapFactory.decodeResource(mContext.getResources(), imageId); Bitmap originalImage = BitmapScaleDownUtil.decodeSampledBitmapFromResource(mContext.getResources(), imageId, imageWidth, imageHeight); int width = originalImage.getWidth(); int height = originalImage.getHeight(); // Y轴方向反向,实质就是X轴翻转 Matrix matrix = new Matrix(); matrix.setScale(1, -1); // 且仅取原图下半部分创建倒影Bitmap对象 Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0, height / 2, width, height / 2, matrix, false); // 创建一个可包含原图+间距+倒影的新图Bitmap对象 Bitmap bitmapWithReflection = Bitmap.createBitmap(width, (height + gapHeight + height / 2), Config.ARGB_8888); // 在新图Bitmap对象之上创建画布 Canvas canvas = new Canvas(bitmapWithReflection); // 抗锯齿效果 canvas.setDrawFilter(new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG)); // 绘制原图 canvas.drawBitmap(originalImage, 0, 0, null); // 绘制间距 Paint gapPaint = new Paint(); gapPaint.setColor(0xFFCCCCCC); canvas.drawRect(0, height, width, height + gapHeight, gapPaint); // 绘制倒影 canvas.drawBitmap(reflectionImage, 0, height + gapHeight, null); // 创建一个线性渐变的渲染器用于渲染倒影 Paint paint = new Paint(); LinearGradient shader = new LinearGradient(0, height, 0, (height + gapHeight + height / 2), 0x70ffffff, 0x00ffffff, TileMode.CLAMP); // 设置画笔渲染器 paint.setShader(shader); // 设置图片混合模式 paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN)); // 渲染倒影+间距 canvas.drawRect(0, height, width, (height + gapHeight + height / 2), paint); ImageView imageView = new ImageView(mContext); imageView.setImageBitmap(bitmapWithReflection); imageView.setLayoutParams(mImagesLayoutParams); // 打log imageView.setTag(index); originalImage.recycle(); reflectionImage.recycle(); // bitmapWithReflection.recycle(); mImages[index++] = imageView; } } @Override public int getCount() { return Integer.MAX_VALUE; } @Override public Object getItem(int position) { return mImages[position]; } @Override public long getItemId(int position) { return position; } @Override public View getView(int position, View convertView, ViewGroup parent) { return mImages[position % mImages.length]; } }

其次是GalleryFlow,代码如下:

package pym.test.gallery3d.widget; import android.content.Context; import android.graphics.Camera; import android.graphics.Matrix; import android.util.AttributeSet; import android.util.Log; import android.view.View; import android.view.animation.Transformation; import android.widget.Gallery; /** * @author pengyiming * @date 2013-9-30 * @function 自定义控件 */ public class GalleryFlow extends Gallery { private final String TAG = "GalleryFlow"; // 边缘图片最大旋转角度 private final float MAX_ROTATION_ANGLE = 75; // 中心图片最大前置距离 private final float MAX_TRANSLATE_DISTANCE = -100; // GalleryFlow中心X坐标 private int mGalleryFlowCenterX; // 3D变换Camera private Camera mCamera = new Camera(); public GalleryFlow(Context context, AttributeSet attrs) { super(context, attrs); // 开启,在滑动过程中,回调getChildStaticTransformation() this.setStaticTransformationsEnabled(true); } /** * @function 获取GalleryFlow中心X坐标 * @return */ private int getCenterXOfCoverflow() { return (getWidth() - getPaddingLeft() - getPaddingRight()) / 2 + getPaddingLeft(); } /** * @function 获取GalleryFlow子view的中心X坐标 * @param childView * @return */ private int getCenterXOfView(View childView) { return childView.getLeft() + childView.getWidth() / 2; } /** * @note step1 系统调用measure()方法时,回调此方法;表明此时系统正在计算view的大小 */ @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); mGalleryFlowCenterX = getCenterXOfCoverflow(); Log.d(TAG, "onMeasure, mGalleryFlowCenterX = " + mGalleryFlowCenterX); } /** * @note step2 系统调用layout()方法时,回调此方法;表明此时系统正在给child view分配空间 * @note 必定在onMeasure()之后回调,但与onSizeChanged()先后顺序不一定 */ @Override protected void onLayout(boolean changed, int l, int t, int r, int b) { super.onLayout(changed, l, t, r, b); mGalleryFlowCenterX = getCenterXOfCoverflow(); Log.d(TAG, "onLayout, mGalleryFlowCenterX = " + mGalleryFlowCenterX); } /** * @note step2 系统调用measure()方法后,当需要绘制此view时,回调此方法;表明此时系统已计算完view的大小 * @note 必定在onMeasure()之后回调,但与onSizeChanged()先后顺序不一定 */ @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); mGalleryFlowCenterX = getCenterXOfCoverflow(); Log.d(TAG, "onSizeChanged, mGalleryFlowCenterX = " + mGalleryFlowCenterX); } @Override protected boolean getChildStaticTransformation(View childView, Transformation t) { // 计算旋转角度 float rotationAngle = calculateRotationAngle(childView); // 计算前置距离 float translateDistance = calculateTranslateDistance(childView); // 开始3D变换 transformChildView(childView, t, rotationAngle, translateDistance); return true; } /** * @function 计算GalleryFlow子view的旋转角度 * @note1 位于Gallery中心的图片不旋转 * @note2 位于Gallery中心两侧的图片按照离中心点的距离旋转 * @param childView * @return */ private float calculateRotationAngle(View childView) { final int childCenterX = getCenterXOfView(childView); float rotationAngle = 0; rotationAngle = (mGalleryFlowCenterX - childCenterX) / (float) mGalleryFlowCenterX * MAX_ROTATION_ANGLE; if (rotationAngle > MAX_ROTATION_ANGLE) { rotationAngle = MAX_ROTATION_ANGLE; } else if (rotationAngle < -MAX_ROTATION_ANGLE) { rotationAngle = -MAX_ROTATION_ANGLE; } return rotationAngle; } /** * @function 计算GalleryFlow子view的前置距离 * @note1 位于Gallery中心的图片前置 * @note2 位于Gallery中心两侧的图片不前置 * @param childView * @return */ private float calculateTranslateDistance(View childView) { final int childCenterX = getCenterXOfView(childView); float translateDistance = 0; if (mGalleryFlowCenterX == childCenterX) { translateDistance = MAX_TRANSLATE_DISTANCE; } return translateDistance; } /** * @function 开始变换GalleryFlow子view * @param childView * @param t * @param rotationAngle * @param translateDistance */ private void transformChildView(View childView, Transformation t, float rotationAngle, float translateDistance) { t.clear(); t.setTransformationType(Transformation.TYPE_MATRIX); final Matrix imageMatrix = t.getMatrix(); final int imageWidth = childView.getWidth(); final int imageHeight = childView.getHeight(); mCamera.save(); // 在Y轴上旋转,位于中心的图片不旋转,中心两侧的图片竖向向里或向外翻转。 mCamera.rotateY(rotationAngle); // 在Z轴上前置,位于中心的图片会有放大的效果 mCamera.translate(0, 0, translateDistance); // 开始变换(我的理解是:移动Camera,在2D视图上产生3D效果) mCamera.getMatrix(imageMatrix); imageMatrix.preTranslate(-imageWidth / 2, -imageHeight / 2); imageMatrix.postTranslate(imageWidth / 2, imageHeight / 2); mCamera.restore(); } }

Bitmap解析用具BitmapScaleDownUtil,代码如下:

package pym.test.gallery3d.util; import android.content.res.Resources; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.view.Display; /** * @author pengyiming * @date 2013-9-30 * @function Bitmap缩放处理工具类 */ public class BitmapScaleDownUtil { private final String TAG = "BitmapScaleDownUtil"; /** * @function 获取屏幕大小 * @param display * @return 屏幕宽高 */ public static int[] getScreenDimension(Display display) { int[] dimension = new int[2]; dimension[0] = display.getWidth(); dimension[1] = display.getHeight(); return dimension; } /** * @function 以取样方式加载Bitmap * @param res * @param resId * @param reqWidth * @param reqHeight * @return 取样后的Bitmap */ public static Bitmap decodeSampledBitmapFromResource(Resources res, int resId, int reqWidth, int reqHeight) { // step1,将inJustDecodeBounds置为true,以解析Bitmap真实尺寸 final BitmapFactory.Options options = new BitmapFactory.Options(); options.inJustDecodeBounds = true; BitmapFactory.decodeResource(res, resId, options); // step2,计算Bitmap取样比例 options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight); // step3,将inJustDecodeBounds置为false,以取样比列解析Bitmap options.inJustDecodeBounds = false; return BitmapFactory.decodeResource(res, resId, options); } /** * @function 计算Bitmap取样比例 * @param options * @param reqWidth * @param reqHeight * @return 取样比例 */ private static int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) { // 默认取样比例为1:1 int inSampleSize = 1; // Bitmap原始尺寸 final int width = options.outWidth; final int height = options.outHeight; // 取最大取样比例 if (height > reqHeight || width > reqWidth) { final int widthRatio = Math.round((float) width / (float) reqWidth); final int heightRatio = Math.round((float) height / (float) reqHeight); // 取样比例为X:1,其中X>=1 inSampleSize = Math.max(widthRatio, heightRatio); } return inSampleSize; } }

测试控件的Gallery3DActivity,代码如下:

package pym.test.gallery3d.main; import pym.test.gallery3d.R; import pym.test.gallery3d.util.BitmapScaleDownUtil; import pym.test.gallery3d.widget.GalleryFlow; import pym.test.gallery3d.widget.ImageAdapter; import android.app.Activity; import android.content.Context; import android.os.Bundle; /** * @author pengyiming * @date 2013-9-30 */ public class Gallery3DActivity extends Activity { private final String TAG = "Gallery3DActivity"; private Context mContext; // 图片缩放倍率(相对屏幕尺寸的缩小倍率) public static final int SCALE_FACTOR = 8; // 图片间距(控制各图片之间的距离) private final int GALLERY_SPACING = -10; // 控件 private GalleryFlow mGalleryFlow; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mContext = getApplicationContext(); setContentView(R.layout.gallery_3d_activity_layout); initGallery(); } private void initGallery() { // 图片ID int[] images = { R.drawable.picture_1, R.drawable.picture_2, R.drawable.picture_3, R.drawable.picture_4, R.drawable.picture_5, R.drawable.picture_6, R.drawable.picture_7 }; ImageAdapter adapter = new ImageAdapter(mContext, images); // 计算图片的宽高 int[] dimension = BitmapScaleDownUtil.getScreenDimension(getWindowManager().getDefaultDisplay()); int imageWidth = dimension[0] / SCALE_FACTOR; int imageHeight = dimension[1] / SCALE_FACTOR; // 初始化图片 adapter.createImages(imageWidth, imageHeight); // 设置Adapter,显示位置位于控件中间,这样使得左右均可"无限"滑动 mGalleryFlow = (GalleryFlow) findViewById(R.id.gallery_flow); mGalleryFlow.setSpacing(GALLERY_SPACING); mGalleryFlow.setAdapter(adapter); mGalleryFlow.setSelection(Integer.MAX_VALUE / 2); } }

see效果图~~~

以上就是这篇文章的全部内容了,希望本文的内容对大家的学习或者工作具有一定的参考学习价值,如果有疑问大家可以留言交流,谢谢大家对的支持。

声明:本页内容来源网络,仅供用户参考;我单位不保证亦不表示资料全面及准确无误,也不保证亦不表示这些资料为最新信息,如因任何原因,本网内容或者用户因倚赖本网内容造成任何损失或损害,我单位将不会负任何法律责任。如涉及版权问题,请提交至online#300.cn邮箱联系删除。

相关文章