基于curses库实现弹球游戏

时间:2021-05-19

在网上找到,某人在基于Linux终端,用curses库实现的弹球游戏。本人曾经也做过五子棋游戏,分在其它文章中分享。

/* * 基于curses库弹球游戏,编译gcc xxx.c -lcurses */#include <curses.h>#include <sys/time.h>#include <signal.h> #define RIGHT COLS-1 #define BOTTOM LINES-1 #define BOARD_LENGTH 10 #define LEFT 0 #define TOP 0 char BALL= 'O'; char BLANK= ' '; int left_board; int right_board; int is_lose=0; int hdir; int vdir; int pos_X; int pos_Y; int delay=100;void moveBall();void init();void control(); int main(){ //初始化 curses initscr(); crmode(); noecho(); move(6,28); attron(A_BOLD); addstr("Welcome to the BallGame!"); move(8,20); attroff(A_BOLD); addstr("Help:"); move(9,23); addstr("'N':Start a new game."); move(10,23); addstr("'Q':Quit game."); move(11,23); addstr("'KEY_LEFT' :Control baffle left shift."); move(12,23); addstr("'KEY_RIGHT':Control baffle right shift."); move(13,23); addstr("'KEY_UP' :Control of the ball speed."); move(14,23); addstr("'KEY_DOWN' :Control of the ball reducer."); int flag=1; char choice; move(16,24); addstr("Please choose your choice!(n/q):"); refresh(); choice=getch(); while(flag){ if(choice=='q'||choice=='Q'||choice=='n'||choice=='N') flag=0; else choice=getch(); } if(choice=='n'||choice=='N'){ clear(); move(10,25); addstr("BallGame will start! Are you read?"); refresh(); sleep(3); control(); } else if(choice=='q'||choice=='Q'){ clear(); move(10,25); addstr("You quit the game successfully!"); refresh(); sleep(3); endwin(); } endwin(); return 0;} void init(){ int i,j; clear(); if(start_color()==OK){ attron(A_BOLD); init_pair(1,COLOR_YELLOW,COLOR_BLACK); attron(COLOR_PAIR(1)); } //初始球 pos_X =22; pos_Y = BOTTOM-1; //初始化球的运动方向,朝右上方运动 hdir=1; vdir=-1; //初始挡板 left_board=20; right_board=left_board+BOARD_LENGTH; for(i=left_board;i<=right_board;i++){ move(BOTTOM,i); addch('-'); } //初始刷新时间 signal(SIGALRM,moveBall); set_ticker(delay); keypad(stdscr,TRUE); attroff(A_BLINK); is_lose=0; move(pos_Y,pos_X); addch(BALL); move(LINES-1, COLS-1); refresh(); usleep(100000); move(LINES-1,COLS-1); refresh();} void moveBall(){ if(is_lose) return; signal(SIGALRM,moveBall); move(pos_Y,pos_X); addch(BLANK); pos_X += hdir; pos_Y += vdir; //改变球的方向时 if(pos_X >= RIGHT) { hdir = -1; beep(); } if(pos_X <= LEFT) { hdir = 1; beep(); } if(pos_Y <= TOP) { vdir = 1; beep(); } //当球在底部的时候进行额外的处理 if(pos_Y >= BOTTOM-1){ if(pos_X>=left_board&&pos_X<=right_board) vdir=-1; else{ is_lose=1; move(pos_Y,pos_X); addch(BALL); move(LINES-1, COLS-1); refresh(); usleep(delay*1000); move(pos_Y,pos_X); addch(BLANK); pos_X += hdir; pos_Y += vdir; move(pos_Y,pos_X); addch(BALL); move(LINES-1, COLS-1); refresh(); } } //不改变球的方向时 move(pos_Y,pos_X); addch(BALL); move(LINES-1, COLS-1); refresh();}void control(){ init(); int cmd; while (1) { if(!is_lose){ cmd=getch(); if(cmd=='q'||cmd=='Q'||cmd==27) break; //强制退出游戏 //挡板左移 if(cmd==KEY_LEFT){ if(left_board>0){ move(BOTTOM,right_board); addch(' '); right_board--; left_board--; move(BOTTOM,left_board); addch('-'); move(BOTTOM,RIGHT); refresh(); } } //挡板右移 else if(cmd==KEY_RIGHT){ if(right_board<RIGHT){ move(BOTTOM,left_board); addch(' '); right_board++; left_board++; move(BOTTOM,right_board); addch('-'); move(BOTTOM,RIGHT); refresh(); } } //给球加速 else if(cmd==KEY_UP){ delay/=2; set_ticker(delay); } //给球减速 else if(cmd==KEY_DOWN){ delay*=2; set_ticker(delay); } } else{ //输掉球后的处理 int flag=1; char choice; move(8,15); addstr("Game Over!try again?(y/n):"); refresh(); choice=getch(); while(flag){ if(choice=='y'||choice=='Y'||choice=='n'||choice=='N') flag=0; else choice=getch(); } if(choice=='y'||choice=='Y'){ delay=100; init(); continue; } else if(choice=='n'||choice=='N'){ break; } } }}//设置定时器int set_ticker(int n_msecs){ struct itimerval new_timeset; long n_sec,n_usecs; n_sec=n_msecs/1000; n_usecs=(n_msecs%1000)*1000L; new_timeset.it_interval.tv_sec=n_sec; new_timeset.it_interval.tv_usec=n_usecs; new_timeset.it_value.tv_sec=n_sec; new_timeset.it_value.tv_usec=n_usecs; return setitimer(ITIMER_REAL,&new_timeset,NULL); }

用gcc BounceBall.c -lcurses编译后,生成BounceBall.out , 运行 ./BounceBall.out , 游戏截图如下:

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

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