C语言实现三子棋

时间:2021-05-20

本文实例为大家分享了C语言实现三子棋的具体代码,供大家参考,具体内容如下

代码内有详细注释

源.c代码如下:

#define _CRT_SECURE_NO_WARNINGS#include"Game.h"void Game(){ char result = 0; //创建棋盘 char board[ROW][COL] = { 0 }; //初始化棋盘 Init_board(board, ROW, COL); //打印棋盘 Print_board(board, ROW, COL); while (1) { //玩家走棋 printf("玩家走棋:\n"); Player_move(board, ROW, COL); Print_board(board, ROW, COL); //判断游戏状态 继续 平局 玩家胜 电脑胜 result = Game_state(board, ROW, COL); if (result != 'C') { break; } //电脑走棋 printf("电脑走棋:\n"); Computer_move(board, ROW, COL); Print_board(board, ROW, COL); //判断游戏状态 继续 平局 玩家胜 电脑胜 result = Game_state(board, ROW, COL); if (result != 'C') { break; } } if (result == 'X') printf("玩家胜\n"); else if (result == 'O') printf("电脑胜\n"); else printf("平局\n"); printf("再来一局请输入1,退出请输入0\n");}void Menu(){ int input = 0; printf("*****************************\n"); printf("**** 1.play 2.exit ****\n"); printf("*****************************\n"); do { printf("请选择:\n"); scanf("%d", &input); switch (input) { case 1: Game(); break; case 0: printf("退出游戏\n"); break; default: printf("请输入1或0\n"); break; } } while (input);}int main(){ //设置随机数起点 srand(time(NULL)); //写一个游戏 //打印菜单 Menu(); return 0;}

Game.h代码如下:

#include<stdio.h>//NULL#include<time.h>//time#include<stdlib.h>//rand srand#define ROW 3#define COL 3void Game();void Init_board(char board[ROW][COL],int row, int col);void Print_board(char board[ROW][COL], int row, int col);void Player_move(char board[ROW][COL], int row, int col);void Computer_move(char board[ROW][COL], int row, int col);char Game_state(char board[ROW][COL], int row, int col);

Game.c代码如下:

#define _CRT_SECURE_NO_WARNINGS#include"Game.h"void Init_board(char board[ROW][COL],int row,int col){ int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] = ' '; } }}void Print_board(char board[ROW][COL], int row, int col){ // | | //---|---|--- // | | //---|---|--- // | | int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if(j == col - 1) printf(" %c \n", board[i][j]); else printf(" %c |", board[i][j]); } if (i < row -1) printf("---|---|---\n"); }}void Player_move(char board[ROW][COL], int row, int col){ int x = 0, y = 0; //判断是否可以落子 1.可以落子 2.已占用 3.坐标非法 while (1) { printf("请输入要落子的坐标:\n"); scanf("%d%d", &x, &y); printf("\n"); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = 'X'; break; } else printf("坐标已占用,请重新输入\n"); } else printf("坐标非法,请重新输入\n"); }}void Computer_move(char board[ROW][COL], int row, int col){ int x = 0, y = 0; while(1) { x = rand() % row; y = rand() % col; if (board[x][y] == ' ') { board[x][y] = 'O'; break; } } printf("\n");}int Full_board(char board[ROW][COL], int row, int col){ int i = 0, j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') return 0; } } return 1;}char Game_state(char board[ROW][COL], int row, int col){ int i = 0, j = 0; //判断行是否成立 for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ') return board[i][0]; } //判断列是否成立 for (i = 0; i < col; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ') return board[0][i]; }//判断对角线是否成立 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') return board[0][0]; if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') return board[0][2]; //判断是否平局 if (Full_board(board, ROW, COL) == 1) return 'D'; //上述情况都不成立,游戏继续 return 'C';}

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