Android编程实现canvas绘制饼状统计图功能示例【自动适应条目数量与大小】

时间:2021-05-20

本文实例讲述了Android编程实现canvas绘制饼状统计图功能。分享给大家供大家参考,具体如下:

本例的目的是实现一个简单的饼状统计图,效果如下:

特点:

1.使用非常方便,可放在xml布局文件中,然后在代码中设置内容,即:

PieChartView pieChartView = (PieChartView) findViewById(R.id.pie_chart);PieChartView.PieItemBean[] items = new PieChartView.PieItemBean[]{ new PieChartView.PieItemBean("娱乐", 200), new PieChartView.PieItemBean("旅行", 100), new PieChartView.PieItemBean("学习", 120), new PieChartView.PieItemBean("人际关系", 160), new PieChartView.PieItemBean("交通", 100), new PieChartView.PieItemBean("餐饮", 480)};pieChartView.setPieItems(items);

2.条目数量,大小及折线位置,长度均自适应。左侧条目往左侧划线,右侧条目往右侧划线,文字描述与百分比居中对齐,并且文字“下划线”与文字长度自适应。对于很小的条目,将自动将折线延长以尽可能避免文字遮盖

核心代码:PieChartView.Java:

public class PieChartView extends View { private int screenW, screenH; /** * The paint to draw text, pie and line. */ private Paint textPaint, piePaint, linePaint; /** * The center and the radius of the pie. */ private int pieCenterX, pieCenterY, pieRadius; /** * The oval to draw the oval in. */ private RectF pieOval; private float smallMargin; private int[] mPieColors = new int[]{Color.RED, Color.GREEN, Color.BLUE, Color.YELLOW, Color.MAGENTA, Color.CYAN}; private PieItemBean[] mPieItems; private float totalValue; public PieChartView(Context context) { super(context); init(context); } public PieChartView(Context context, AttributeSet attrs) { super(context, attrs); init(context); } public PieChartView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); init(context); } private void init(Context context) { //init screen screenW = ScreenUtils.getScreenW(context); screenH = ScreenUtils.getScreenH(context); pieCenterX = screenW / 2; pieCenterY = screenH / 3; pieRadius = screenW / 4; smallMargin = ScreenUtils.dp2px(context, 5); pieOval = new RectF(); pieOval.left = pieCenterX - pieRadius; pieOval.top = pieCenterY - pieRadius; pieOval.right = pieCenterX + pieRadius; pieOval.bottom = pieCenterY + pieRadius; //The paint to draw text. textPaint = new Paint(); textPaint.setAntiAlias(true); textPaint.setTextSize(ScreenUtils.dp2px(context, 16)); //The paint to draw circle. piePaint = new Paint(); piePaint.setAntiAlias(true); piePaint.setStyle(Paint.Style.FILL); //The paint to draw line to show the concrete text linePaint = new Paint(); linePaint.setAntiAlias(true); linePaint.setStrokeWidth(ScreenUtils.dp2px(context, 1)); } //The degree position of the last item arc's center. private float lastDegree = 0; //The count of the continues 'small' item. private int addTimes = 0; @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); if (mPieItems != null && mPieItems.length > 0) { float start = 0.0f; for (int i = 0; i < mPieItems.length; i++) { //draw pie piePaint.setColor(mPieColors[i % mPieColors.length]); float sweep = mPieItems[i].getItemValue() / totalValue * 360; canvas.drawArc(pieOval, start, sweep, true, piePaint); //draw line away from the pie float radians = (float) ((start + sweep / 2) / 180 * Math.PI); float lineStartX = pieCenterX + pieRadius * 0.7f * (float) (Math.cos(radians)); float lineStartY = pieCenterY + pieRadius * 0.7f * (float) (Math.sin(radians)); float lineStopX, lineStopY; float rate; if (getOffset(start + sweep / 2) > 60) { rate = 1.3f; } else if (getOffset(start + sweep / 2) > 30) { rate = 1.2f; } else { rate = 1.1f; } //If the item is very small, make the text further away from the pie to avoid being hided by other text. if (start + sweep / 2 - lastDegree < 30) { addTimes++; rate += 0.2f * addTimes; } else { addTimes = 0; } lineStopX = pieCenterX + pieRadius * rate * (float) (Math.cos(radians)); lineStopY = pieCenterY + pieRadius * rate * (float) (Math.sin(radians)); canvas.drawLine(lineStartX, lineStartY, lineStopX, lineStopY, linePaint); //write text String itemTypeText = mPieItems[i].getItemType(); String itemPercentText = Utility.formatFloat(mPieItems[i].getItemValue() / totalValue * 100) + "%"; float itemTypeTextLen = textPaint.measureText(itemTypeText); float itemPercentTextLen = textPaint.measureText(itemPercentText); float lineTextWidth = Math.max(itemTypeTextLen, itemPercentTextLen); float textStartX = lineStopX; float textStartY = lineStopY - smallMargin; float percentStartX = lineStopX; float percentStartY = lineStopY + textPaint.getTextSize(); if (lineStartX > pieCenterX) { textStartX += (smallMargin + Math.abs(itemTypeTextLen - lineTextWidth) / 2); percentStartX += (smallMargin + Math.abs(itemPercentTextLen - lineTextWidth) / 2); } else { textStartX -= (smallMargin + lineTextWidth - Math.abs(itemTypeTextLen - lineTextWidth) / 2); percentStartX -= (smallMargin + lineTextWidth - Math.abs(itemPercentTextLen - lineTextWidth) / 2); } canvas.drawText(itemTypeText, textStartX, textStartY, textPaint); //draw percent text canvas.drawText(itemPercentText, percentStartX, percentStartY, textPaint); //draw text underline float textLineStopX = lineStopX; if (lineStartX > pieCenterX) { textLineStopX += (lineTextWidth + smallMargin * 2); } else { textLineStopX -= (lineTextWidth + smallMargin * 2); } canvas.drawLine(lineStopX, lineStopY, textLineStopX, lineStopY, linePaint); lastDegree = start + sweep / 2; start += sweep; } } } public PieItemBean[] getPieItems() { return mPieItems; } public void setPieItems(PieItemBean[] pieItems) { this.mPieItems = pieItems; totalValue = 0; for (PieItemBean item : mPieItems) { totalValue += item.getItemValue(); } invalidate(); } private float getOffset(float radius) { int a = (int) (radius % 360 / 90); switch (a) { case 0: return radius; case 1: return 180 - radius; case 2: return radius - 180; case 3: return 360 - radius; } return radius; } static class PieItemBean { private String itemType; private float itemValue; PieItemBean(String itemType, float itemValue) { this.itemType = itemType; this.itemValue = itemValue; } public String getItemType() { return itemType; } public void setItemType(String itemType) { this.itemType = itemType; } public float getItemValue() { return itemValue; } public void setItemValue(float itemValue) { this.itemValue = itemValue; } }}

完整实例代码点击此处本站下载

更多关于Android相关内容感兴趣的读者可查看本站专题:《Android图形与图像处理技巧总结》、《Android开发入门与进阶教程》、《Android调试技巧与常见问题解决方法汇总》、《Android基本组件用法总结》、《Android视图View技巧总结》、《Android布局layout技巧总结》及《Android控件用法总结》

希望本文所述对大家Android程序设计有所帮助。

声明:本页内容来源网络,仅供用户参考;我单位不保证亦不表示资料全面及准确无误,也不保证亦不表示这些资料为最新信息,如因任何原因,本网内容或者用户因倚赖本网内容造成任何损失或损害,我单位将不会负任何法律责任。如涉及版权问题,请提交至online#300.cn邮箱联系删除。

相关文章