时间:2021-05-20
介绍:水波纹散开效果的控件在 App 里面还是比较常见的,例如 网易云音乐歌曲识别,附近搜索场景。
看下实现的效果:
实现思路: 先将最大圆半径与最小圆半径间距分成几等份,从内到外,Paint 透明度依次递减,绘制出同心圆,然后不断的改变这些同心圆的半径大小,延迟一定时间重绘,便达到了想外散开的动画效果了。
public class WaveView extends View { private static final String TAG = "WaveView"; private int waveColor; private int waveCount; private Bitmap waveCenterIcon; private Paint paint; private int mWidth; private int mHeight; private int centerX; private int centerY; private float radius; // 最外圆半径,即最大半径 private float innerRadius; // 最内圆的半径,即最小半径 private int centerIconWidth; private int centerIconHeight; private float[] waveDegreeArr; private boolean isRunning = true; public WaveView(Context context) { this(context, null); } public WaveView(Context context, AttributeSet attrs) { super(context, attrs); readAttrs(context, attrs); init(); } private void init() { paint = new Paint(Paint.ANTI_ALIAS_FLAG); paint.setColor(waveColor); paint.setStyle(Paint.Style.FILL); waveDegreeArr = new float[waveCount]; // 设置中间 drawable 点击事件 } private void readAttrs(Context context, AttributeSet attrs) { TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.WaveView); try { waveColor = typedArray.getColor(R.styleable.WaveView_waveColor, 0xffff0000); waveCount = typedArray.getInt(R.styleable.WaveView_waveCount, 4); Drawable centerDrawable = typedArray.getDrawable(R.styleable.WaveView_waveCenterIcon); waveCenterIcon = ((BitmapDrawable) centerDrawable).getBitmap(); } catch (Exception e) { } finally { typedArray.recycle(); } } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); mWidth = w; mHeight = h; centerX = mWidth / 2; centerY = mHeight / 2; radius = Math.min(mWidth, mHeight) / 2f; centerIconWidth = waveCenterIcon.getWidth(); centerIconHeight = waveCenterIcon.getHeight(); innerRadius = Math.max(centerIconWidth, centerIconHeight) * 1.2f; for (int i = 0; i < waveCount; i++) { waveDegreeArr[i] = innerRadius + (radius - innerRadius) / waveCount * i; } } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { int widthMode = MeasureSpec.getMode(widthMeasureSpec); int heightMode = MeasureSpec.getMode(heightMeasureSpec); if (widthMode == MeasureSpec.UNSPECIFIED || widthMode == MeasureSpec.AT_MOST) { widthMeasureSpec = MeasureSpec.makeMeasureSpec(dp2Px(120), MeasureSpec.EXACTLY); } if (heightMode == MeasureSpec.UNSPECIFIED || heightMode == MeasureSpec.AT_MOST) { heightMeasureSpec = MeasureSpec.makeMeasureSpec(dp2Px(120), MeasureSpec.EXACTLY); } super.onMeasure(widthMeasureSpec, heightMeasureSpec); } @Override protected void onDraw(Canvas canvas) { drawWave(canvas); drawCenterCircle(canvas); drawCenterIcon(canvas); } private void drawCenterCircle(Canvas canvas) { canvas.drawCircle(centerX, centerY, innerRadius, paint); } private void drawWave(Canvas canvas) { for (int i = 0; i < waveCount; i++) { paint.setAlpha((int) (255 - 255 * waveDegreeArr[i] / radius)); canvas.drawCircle(centerX, centerY, waveDegreeArr[i], paint); } for (int i = 0; i < waveDegreeArr.length; i++) { if ((waveDegreeArr[i] += 4) > radius) { waveDegreeArr[i] = innerRadius; } } if (isRunning) { postInvalidateDelayed(50); } } private void drawCenterIcon(Canvas canvas) { paint.setAlpha(255); int left = centerX - centerIconWidth / 2; int top = centerY - centerIconHeight / 2; canvas.drawBitmap(waveCenterIcon, left, top, paint); } @Override public boolean onTouchEvent(MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_UP: // 处理事件逻辑 handleEvent(event); return true; } return true; } private void handleEvent(MotionEvent event) { float touchX = event.getX(); float touchY = event.getY(); Log.i(TAG, "handleEvent: " + "(" + touchX + "," + touchY + ")"); float distanceX = Math.abs(touchX - centerX); float distanceY = Math.abs(touchY - centerY); // 计算触摸点距离中心点的距离 float distance = (float) Math.sqrt(distanceX * distanceX + distanceY * distanceY); // 当点击的点距离中心点距离小于最内圆半径时,认为是点击有效,否则无效 if (distance < innerRadius) { if (listener != null) { listener.onCenterWaveClick(); } } } OnCenterWaveClickListener listener; public interface OnCenterWaveClickListener { void onCenterWaveClick(); } public void setOnCenterWaveClickListener(OnCenterWaveClickListener listener) { this.listener = listener; } public void toggle() { isRunning = !isRunning; invalidate(); } public boolean isWaveRunning() { return isRunning; } private int dp2Px(int dpValue) { return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dpValue, getResources().getDisplayMetrics()); }}github地址:https://github.com/xing16/WaveView
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
声明:本页内容来源网络,仅供用户参考;我单位不保证亦不表示资料全面及准确无误,也不保证亦不表示这些资料为最新信息,如因任何原因,本网内容或者用户因倚赖本网内容造成任何损失或损害,我单位将不会负任何法律责任。如涉及版权问题,请提交至online#300.cn邮箱联系删除。
本文实例为大家分享了Android自定义View的实现水波纹,供大家参考,具体内容如下一、实现效果MainActivity.xmlMainActivity中的点
本文为大家分享了Android实现水波纹效果展示的具体代码,供大家参考,具体内容如下一、效果二、实现原理自定义view,使用Path和贝塞尔曲线绘制,然后不断刷
Android实现水波纹点击效果只在Android5.0以上版本有效,水波纹点击效果代码供大家参考,具体内容如下圆角背景的水波纹效果(如上图)1.定义一个普通圆
先来看看效果实现效果模拟水波纹的效果:点击屏幕就有圆环出现,半径从小到大,透明度从大到小(0为透明)实现思路1.自定义类继承View。2.定义每个圆环的实体类W
本文实例为大家分享了Android自定义控件实现水波纹的具体代码,供大家参考,具体内容如下示例代码:MainActivity.javapackagecom.ex