时间:2021-05-22
本文实例为大家分享了python交互式图形编程的第二部分代码,供大家参考,具体内容如下
#!/usr/bin/env python3# -*- coding: utf-8 -*-#画个笑脸from graphics import *win = GraphWin()face = Circle(Point(100,95), 50)leftEye = Circle(Point(80,80) , 5)leftEye.setFill("yellow")leftEye.setOutline("red")rightEye = Circle(Point(120, 80), 5)rightEye.setFill("yellow")rightEye.setOutline("red")mouth = Line(Point(80, 110), Point(120,110))face.draw(win)mouth.draw(win)leftEye.draw(win)rightEye.draw(win)win.mainloop()#!/usr/bin/env python3# -*- coding: utf-8 -*-#鼠标点击,返回其坐标值from graphics import *def main(): win = GraphWin("Click Me!") for i in range(10): p = win.getMouse() print("你点击的位置:", p.getX(), p.getY())if __name__ == '__main__': main()#!/usr/bin/env python3# -*- coding: utf-8 -*-#鼠标点击,返回其坐标值from graphics import *win = GraphWin("画一个多边形", 300,300)win.setCoords(0.0,0.0,300.0,300.0)message = Text(Point(150, 20),"点击五次")message.draw(win)#获得多边形的5个点p1 = win.getMouse()p1.draw(win)p2 = win.getMouse()p2.draw(win)p3 = win.getMouse()p3.draw(win)p4 = win.getMouse()p4.draw(win)p5 = win.getMouse()p5.draw(win)#使用Polygon对象绘制多边形polygon = Polygon(p1,p2,p3,p4,p5)polygon.setFill("black")polygon.setOutline("red")polygon.draw(win)#等待响应鼠标事件,退出程序message.setText("点击任何地方退出")win.getMouse()#!/usr/bin/env python3# -*- coding: utf-8 -*-# 画几何图形import turtle def main(): turtle.pensize(3) turtle.penup() turtle.goto(-200,-50) turtle.pendown() turtle.begin_fill() turtle.color("red") turtle.circle(40, steps=3) turtle.end_fill() turtle.penup() turtle.goto(-100,-50) turtle.pendown() turtle.begin_fill() turtle.color("blue") turtle.circle(40, steps=4) turtle.end_fill() turtle.penup() turtle.goto(0,-50) turtle.pendown() turtle.begin_fill() turtle.color("green") turtle.circle(40, steps=5) turtle.end_fill() turtle.penup() turtle.goto(100,-50) turtle.pendown() turtle.begin_fill() turtle.color("yellow") turtle.circle(40, steps=6) turtle.end_fill() turtle.penup() turtle.goto(200,-50) turtle.pendown() turtle.begin_fill() turtle.color("purple") turtle.circle(40) turtle.end_fill() turtle.color("green") turtle.penup() turtle.goto(-100,50) turtle.pendown() turtle.write(("Cool Colorful shapes"), font = ("Times", 18, "bold")) turtle.hideturtle() turtle.done() if __name__ == '__main__': main()#!/usr/bin/env python3# -*- coding: utf-8 -*-#模拟聊天框from tkinter import *import time def main(): def sendMsg():#发送消息 strMsg = '我:' + time.strftime("%Y-%m-%d %H:%M:%S", time.localtime()) + '\n ' txtMsgList.insert(END, strMsg, 'greencolor') txtMsgList.insert(END, txtMsg.get('0.0', END)) txtMsg.delete('0.0', END) def cancelMsg():#取消消息 txtMsg.delete('0.0', END) def sendMsgEvent(event): #发送消息事件 if event.keysym == "Up": sendMsg() #创建窗口 t = Tk() t.title('与python聊天中') #创建frame容器 frmLT = Frame(width=500, height=320, bg='white') frmLC = Frame(width=500, height=150, bg='white') frmLB = Frame(width=500, height=30) frmRT = Frame(width=200, height=500) #创建控件 txtMsgList = Text(frmLT) txtMsgList.tag_config('greencolor', foreground='#008C00')#创建tag txtMsg = Text(frmLC); txtMsg.bind("<KeyPress-Up>", sendMsgEvent) btnSend = Button(frmLB, text='发 送', width = 8, command=sendMsg) btnCancel = Button(frmLB, text='取消', width = 8, command=cancelMsg) imgInfo = PhotoImage(file = "python.gif") lblImage = Label(frmRT, image = imgInfo) lblImage.image = imgInfo #窗口布局 frmLT.grid(row=0, column=0, columnspan=2, padx=1, pady=3) frmLC.grid(row=1, column=0, columnspan=2, padx=1, pady=3) frmLB.grid(row=2, column=0, columnspan=2) frmRT.grid(row=0, column=2, rowspan=3, padx=2, pady=3) #固定大小 frmLT.grid_propagate(0) frmLC.grid_propagate(0) frmLB.grid_propagate(0) frmRT.grid_propagate(0) btnSend.grid(row=2, column=0) btnCancel.grid(row=2, column=1) lblImage.grid() txtMsgList.grid() txtMsg.grid() #主事件循环 t.mainloop() if __name__ == '__main__': main()以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
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方式一交互式编程交互式编程不需要创建脚本文件,是通过Python解释器的交互模式进来编写代码。linux上你只需要在命令行中输入Python命令即可启动交互式编
本文实例为大家分享了python交互式图形编程的具体代码,供大家参考,具体内容如下#!/usr/bin/envpython3#-*-coding:utf-8-*
本文实例为大家分享了python交互式图形编程实例的第三部代码,供大家参考,具体内容如下#!/usr/bin/envpython3#-*-coding:utf-
在Linux、Windows、MacOS的命令行窗口或Shell窗口,执行python命令,启动Python交互式解释器。交互式解释器会等待用户输入Python
看到类似C:\>是在Windows提供的命令行模式,看到>>>是在Python交互式环境下。在命令行模式下,可以执行python进入Python交互式环境,也可