时间:2021-05-23
一付扑克牌,去掉大小王,每个玩家发3张牌,最后比大小,看谁赢。
有以下几种牌:
豹子:三张一样的牌,如3张6.
顺金:又称同花顺,即3张同样花色的顺子, 如红桃 5、6、7
顺子:又称拖拉机,花色不同,但是顺子,如红桃5、方片6、黑桃7,组成的顺子
对子:2张牌一样
单张:单张最大的是A
这几种牌的大小顺序为,豹子>顺金>顺子>对子>单张
主要思路:
把各种牌用积分来计算,最后加上三张牌的基础积分。即:最终积分=基础积分+牌型积分。最后比较最红积分,谁的积分大,谁排名就靠前。 附上源码:
# -*- coding: utf-8 -*-"""# @Time : 2021-01-07 14:55# @author : jianwei# @Software : PyCharm"""import randomimport operatorpuke = [] # 存储扑克牌num_list = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A']hua_list = ['梅花', '红桃', '黑桃', '方块']sotr_dic = {'2': 0, '3': 1, '4': 2, '5': 3, '6': 4, '7': 5, '8': 6, '9': 7, '10': 8, 'J': 9, 'Q': 10, 'K': 11, 'A': 12, '对子': 15, '顺子': 30, '顺金': 60, '豹子': 100}count_new_list = [] # 存储玩家分数和排序后排名count_dic = {} # 存储玩家分数# 准备52张扑克for hua in hua_list: for num in num_list: a = hua + num puke.append(a)player_dic = {'玩家1': [], '玩家2': [], '玩家3': [], '玩家4': [], '玩家5': []}# 随机给五个玩家发牌# print(len(puke))for key, value in player_dic.items(): for i in range(3): plate = random.sample(puke, 3) player_dic[key] = plate for i in plate: puke.remove(i)# print(player_dic)# 获取玩家的牌型def paixing(list1): num = [] huase = [] for i in list1: a = i[2:] b = i[:2] num.append(a) huase.append(b) return num, huase# 对数字的牌型进行排序def sotr(num): new_num = [] sort_list2 = [] list1 = [] for i in num: new_num.append(sotr_dic[i]) new_num = sorted(new_num) for new in new_num: sort_list2.append([k for k, v in sotr_dic.items() if v == new]) for m in sort_list2: for n in m: list1.append(n) return list1# 对玩家的牌形统计分数def count(num, huase): a = 0 base_count = sotr_dic[num[0]] + sotr_dic[num[1]] + sotr_dic[num[2]] if num[0] == num[1] and num[1] == num[2]: paixing = '豹子' a = base_count + sotr_dic[paixing] # print(paixing, a) elif (sotr_dic[num[0]] + 1 == sotr_dic[num[1]] and sotr_dic[num[2]] - 1 == sotr_dic[num[1]]) and (huase[0] == huase[ 1] and huase[1] == huase[2]): paixing = '顺金' a = base_count + sotr_dic[paixing] # print(paixing, a) elif (sotr_dic[num[0]] + 1 == sotr_dic[num[1]]) and (sotr_dic[num[2]] - 1 == sotr_dic[num[1]]) and ( huase[0] != huase[ 1] or huase[1] != huase[2]): paixing = '顺子' a = base_count + sotr_dic[paixing] # print(paixing, a) elif (num[0] == num[1] and num[1] != num[2]) or (num[1] == num[2] and num[0] != num[1]) or ( num[0] == num[2] and num[1] != num[0]): paixing = '对子' a = base_count + sotr_dic[paixing] # print(paixing, a) else: a = base_count return a# 对存储玩家分数的字典进行排序def compare(count_dic): d = list(zip(count_dic.values(), count_dic.keys())) return sorted(d, reverse=True)for key, value in player_dic.items(): # print(key,value) num, huase = paixing(value) # print(num,huase) num = sotr(num) # print(num, huase) count1 = count(num, huase) # print(count1) count_dic[key] = count1 print(key + "的牌为:" + str(value)) count_new_list = compare(count_dic)# print(count_new_list)print('最终排名:' + "\t" + count_new_list[0][1] + "第一名" + "\t" + count_new_list[1][1] + "第二名" + "\t" + count_new_list[2][ 1] + "第三名" + "\t" + count_new_list[3][1] + "第四名" + "\t" + count_new_list[4][1] + "第五名")到此这篇关于python编写扎金花小程序的文章就介绍到这了,更多相关pytho扎金花小程序内容请搜索以前的文章或继续浏览下面的相关文章希望大家以后多多支持!
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