基于C语言实现的贪吃蛇游戏完整实例代码

时间:2021-05-19

本文以实例的形式讲述了基于C语言实现的贪吃蛇游戏代码,这是一个比较常见的游戏,代码备有比较详细的注释,对于读者理解有一定的帮助。

贪吃蛇完整实现代码如下:

#include <graphics.h>#include <conio.h>#include <stdlib.h>#include <dos.h>#define NULL 0#define UP 18432#define DOWN 20480#define LEFT 19200#define RIGHT 19712#define ESC 283#define ENTER 7181 struct snake{int centerx; int centery; int newx; int newy; struct snake *next;};struct snake *head;int grade=60; /*控制速度的*******/int a,b; void *far1,*far2,*far3,*far4; int size1,size2,size3,size4; /* **全局变量**/int ch=RIGHT; /**************存按键 开始蛇的方向为RIGHT***********/int chy=RIGHT; int flag=0; /*********判断是否退出游戏**************/int control=4; /***********判断上次方向和下次方向不冲突***/int nextshow=1; /*******控制下次蛇身是否显示***************/int scenterx; /***************随即矩形中心坐标***************/int scentery;int sx; /*******在a b 未改变前 得到他们的值 保证随机矩形也不在此出现*******/int sy; /************************蛇身初始化**************************/ void snakede(){ struct snake *p1,*p2; head=p1=p2=(struct snake *)malloc(sizeof(struct snake)); p1->centerx=80; p1->newx=80; p1->centery=58; p1->newy=58; p1=(struct snake *)malloc(sizeof(struct snake)); p2->next=p1; p1->centerx=58; p1->newx=58; p1->centery=58; p1->newy=58; p1->next=NULL;}/*******************end*******************/ void welcome() /*************游戏开始界面 ,可以选择 速度**********/ { int key; int size; int x=240; int y=300; int f; void *buf; setfillstyle(SOLID_FILL,BLUE); bar(98,100,112,125); setfillstyle(SOLID_FILL,RED); bar(98,112,112,114); setfillstyle(SOLID_FILL,GREEN); bar(100,100,110,125); size=imagesize(98,100,112,125); buf=malloc(size); getimage(98,100,112,125,buf); cleardevice(); setfillstyle(SOLID_FILL,BLUE); bar(240,300,390,325); outtextxy(193,310,"speed:"); setfillstyle(SOLID_FILL,RED); bar(240,312,390,314); setcolor(YELLOW); outtextxy(240,330,"DOWN"); outtextxy(390,330,"UP"); outtextxy(240,360,"ENTER to start..." ); outtextxy(270,200,"SNAKE"); fei(220,220); feiyang(280,220); yang(340,220); putimage(x,y,buf,COPY_PUT); setcolor(RED); rectangle(170,190,410,410); while(1) { if(bioskey(1)) /********8选择速度部分************/ key=bioskey(0); switch(key) { case ENTER: f=1; break; case DOWN: if(x>=240) { putimage(x-=2,y,buf,COPY_PUT); grade++; key=0; break; } case UP: if(x<=375) { putimage(x+=2,y,buf,COPY_PUT); grade--; key=0; break; } } if (f==1) break; } /********** end ****************/ free(buf); } /*************************随即矩形*****************/ /***********当nextshow 为1的时候才调用此函数**********/void ran(){ int nx; int ny; int show; /**********控制是否显示***********/ int jump=0; struct snake *p; p=head; if(nextshow==1) /***********是否开始随机产生***************/ while(1) {show=1; randomize(); nx=random(14); ny=random(14); scenterx=nx*22+58; scentery=ny*22+58; while(p!=NULL) { if(scenterx==p->centerx&&scentery==p->centery||scenterx==sx&&scentery==sy) {show=0; jump=1; break; } else p=p->next; if(jump==1) break; } if(show==1) {putimage(scenterx-11,scentery-11,far3,COPY_PUT); nextshow=0; break; } }}/***********过关动画**************/ void donghua(){ int i; cleardevice(); setbkcolor(BLACK); randomize(); while(1) {for(i=0;i<=5;i++) {putpixel(random(640),random(80),13); putpixel(random(640),random(80)+80,2); putpixel(random(640),random(80)+160,3); putpixel(random(640),random(80)+240,4); putpixel(random(640),random(80)+320,1); putpixel(random(640),random(80)+400,14); } setcolor(YELLOW); settextstyle(0,0,4); outtextxy(130,200,"Wonderful!!"); setfillstyle(SOLID_FILL,10); bar(240,398,375,420); feiyang(300,400); fei(250,400); yang(350,400); if(bioskey(1)) if(bioskey(0)==ESC) { flag=1; break; } }}/*************************end************************//***********************初始化图形系统*********************/void init(){int a=DETECT,b; int i,j; initgraph(&a,&b,"");}/***************************end****************************/ /***画立体边框效果函数******/void tline(int x1,int y1,int x2,int y2,int white,int black){ setcolor(white); line(x1,y1,x2,y1); line(x1,y1,x1,y2); setcolor(black); line(x2,y1,x2,y2); line(x1,y2,x2,y2); } /****end*********//*************飞洋标志**********/ int feiyang(int x,int y) {int feiyang[18][18]={ {0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,0,0,0}, {0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0}, {0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0}, {0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,0,0,0}, {0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0}, {0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0}, {0,0,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0}, {0,0,1,1,1,1,1,0,0,1,0,0,1,1,0,0,0,0}, {0,0,1,1,1,0,0,0,0,1,0,1,1,1,0,0,0,0}, {0,0,1,1,0,1,1,1,0,1,1,1,0,0,0,0,0,0}, {0,0,1,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0}, {0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,1,0,0}, {0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,0,0}, {0,0,1,1,1,1,0,1,1,1,1,1,1,0,1,1,0,0}, {0,0,0,1,1,1,0,1,1,1,1,1,0,0,1,0,0,0}, {0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,0,0,0}, {0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,0}, {0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0}}; int i,j;for(i=0;i<=17;i++) for(j=0;j<=17;j++) {if (feiyang[i][j]==1) putpixel(j+x,i+y,RED); }}/********"飞"字*************/ int fei(int x,int y){int fei[18][18]={{1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0}, {0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1}, {0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1}, {0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0}};int i,j;for(i=0;i<=17;i++) for(j=0;j<=17;j++) {if (fei[i][j]==1) putpixel(j+x,i+y,BLUE); }} /*********"洋"字**************/ int yang(int x,int y){int yang[18][18]={{0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},{1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0},{0,1,1,1,0,0,0,1,1,1,0,1,1,0,0,0,0,0},{0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,1,0,0},{0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0},{0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,1,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0},{0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0},{0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0},{0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0},{0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1},{0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0},{1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}}; int i,j; for(i=0;i<=17;i++) for(j=0;j<=17;j++) {if (yang[i][j]==1) putpixel(j+x,i+y,BLUE); } } /******************主场景**********************/int bort(){ int a; setfillstyle(SOLID_FILL,15); bar(49,49,71,71); setfillstyle(SOLID_FILL,BLUE); bar(50,50,70,70); size1=imagesize(49,49,71,71); far1=(void *)malloc(size1); getimage(49,49,71,71,far1); cleardevice(); setfillstyle(SOLID_FILL,12); bar(49,49,71,71); size2=imagesize(49,49,71,71); far2=(void *)malloc(size2); getimage(49,49,71,71,far2); setfillstyle(SOLID_FILL,12); bar(49,49,71,71); setfillstyle(SOLID_FILL,GREEN); bar(50,50,70,70); size3=imagesize(49,49,71,71); far3=(void *)malloc(size3); getimage(49,49,71,71,far3); cleardevice(); setbkcolor(8); setfillstyle(SOLID_FILL,GREEN); bar(21,23,600,450); tline(21,23,600,450,15,8); /***开始游戏场景边框 立体效果*******/ tline(23,25,598,448,15,8); tline(45,45,379,379,8,15); tline(43,43,381,381,8,15); tline(390,43,580,430,8,15); tline(392,45,578,428,8,15); tline(412,65,462,85,15,8); tline(410,63,464,87,15,8); tline(410,92,555,390,15,8); tline(412,94,553,388,15,8); tline(431,397,540,420,15,8); tline(429,395,542,422,15,8); tline(46,386,377,428,8,15); tline(44,384,379,430,8,15); setcolor(8); outtextxy(429,109,"press ENTER "); outtextxy(429,129,"---to start"); outtextxy(429,169,"press ESC "); outtextxy(429,189,"---to quiet"); outtextxy(469,249,"UP"); outtextxy(429,289,"LEFT"); outtextxy(465,329,"DOWN"); outtextxy(509,289,"RIGHT"); setcolor(15); outtextxy(425,105,"press ENTER "); outtextxy(425,125,"---to start"); outtextxy(425,165,"press ESC "); outtextxy(425,185,"---to quiet"); outtextxy(465,245,"UP"); outtextxy(425,285,"LEFT"); outtextxy(461,325,"DOWN"); outtextxy(505,285,"RIGHT"); /*******end*************/ setcolor(8); outtextxy(411,52,"score"); outtextxy(514,52,"left"); setcolor(15); outtextxy(407,48,"score"); outtextxy(510,48,"left"); size4=imagesize(409,62,465,88); /****分数框放到内存********/ far4=(void *)malloc(size4); getimage(409,62,465,88,far4); putimage(500,62,far4,COPY_PUT); /*******输出生命框***********/ setfillstyle(SOLID_FILL,12); setcolor(RED); outtextxy(415,70,"0"); /***************输入分数为零**********/ outtextxy(512,70,"20"); /*************显示还要吃 的虫子的数目*********/ bar(46,46,378,378); feiyang(475,400); fei(450,400); yang(500,400); outtextxy(58,390,"mailto:jiangzhiliang002@tom.com"); outtextxy(58,410,"snake game"); outtextxy(200,410,"made by yefeng"); while(1) { if(bioskey(1)) a=bioskey(0); if(a==ENTER) break; }}/******************gameover()******************/ void gameover(){ char *p="GAME OVER"; int cha; setcolor(YELLOW); settextstyle(0,0,6); outtextxy(100,200,p); while(1) {if(bioskey(1)) cha=bioskey(0); if(cha==ESC) {flag=1; break; } } }/***********显示蛇身**********************/void snakepaint(){struct snake *p1; p1=head; putimage(a-11,b-11,far2,COPY_PUT); while(p1!=NULL) {putimage(p1->newx-11,p1->newy-11,far1,COPY_PUT); p1=p1->next; } }/****************end**********************/ /*********************蛇身刷新变化 游戏关键部分 *******************/ void snakechange(){struct snake *p1,*p2,*p3,*p4,*p5; int i,j; static int n=0; static int score; static int left=20; char sscore[5]; char sleft[1]; p2=p1=head; while(p1!=NULL) { p1=p1->next; if(p1->next==NULL) {a=p1->newx; b=p1->newy; /************记录最后节点的坐标************/ sx=a; sy=b; } p1->newx=p2->centerx; p1->newy=p2->centery; p2=p1; }p1=head;while(p1!=NULL){p1->centerx=p1->newx; p1->centery=p1->newy; p1=p1->next;}/********判断按键方向*******/ if(bioskey(1)) { ch=bioskey(0); if(ch!=RIGHT&&ch!=LEFT&&ch!=UP&&ch!=DOWN&&ch!=ESC) /********chy为上一次的方向*********/ ch=chy; } switch(ch) { case LEFT: if(control!=4) {head->newx=head->newx-22; head->centerx=head->newx; control=2; if(head->newx<47) gameover(); } else { head->newx=head->newx+22; head->centerx=head->newx; control=4; if(head->newx>377) gameover(); } chy=ch; break; case DOWN: if(control!=1) { head->newy=head->newy+22; head->centery=head->newy; control=3; if(head->newy>377) gameover(); } else { head->newy=head->newy-22; head->centery=head->newy; control=1; if(head->newy<47) gameover(); } chy=ch; break; case RIGHT: if(control!=2) { head->newx=head->newx+22; head->centerx=head->newx; control=4; if(head->newx>377) gameover(); } else { head->newx=head->newx-22; head->centerx=head->newx; control=2; if(head->newx<47) gameover(); } chy=ch; break; case UP: if(control!=3) { head->newy=head->newy-22; head->centery=head->newy; control=1; if(head->newy<47) gameover(); } else { head->newy=head->newy+22; head->centery=head->newy; control=3; if(head->newy>377) gameover(); } chy=ch; break; case ESC: flag=1; break; } if(flag!=1){ if(head->newx==scenterx&&head->newy==scentery) { p3=head; while(p3!=NULL) { p4=p3; p3=p3->next; } p3=(struct snake *)malloc(sizeof(struct snake)); p4->next=p3; p3->centerx=a; p3->newx=a; p3->centery=b; p3->newy=b; p3->next=NULL; a=500; b=500; putimage(409,62,far4,COPY_PUT); /********** 分数框挡住**************/ putimage(500,62,far4,COPY_PUT); /*********把以前的剩下虫子的框挡住********/ score=(++n)*100; left--; itoa(score,sscore,10); itoa(left,sleft,10); setcolor(RED); outtextxy(415,70,sscore); outtextxy(512,70,sleft); nextshow=1; if(left==0) /************判断是否过关**********/ donghua(); /*******如果过关,播放过关动画*********************/ } p5=head; /*********************判断是否自杀***************************/ p5=p5->next; p5=p5->next; p5=p5->next; p5=p5->next; /****从第五个节点判断是否自杀************/ while(p5!=NULL) {if(head->newx==p5->centerx&&head->newy==p5->centery) { gameover(); break; } else p5=p5->next; } }} /************snakechange()函数结束*******************/ /*****************************主函数******************************************/int main(){ int i; init(); /**********初始化图形系统**********/ welcome(); /*********8欢迎界面**************/ bort(); /*********主场景***************/ snakede(); /**********连表初始化**********/ while(1) { snakechange(); if(flag==1) break; snakepaint(); ran(); for(i=0;i<=grade;i++) delay(3000); } free(far1); free(far2); free(far3); free(far4); closegraph(); return 0; }

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