Unity实现枚举类型中文显示

时间:2021-05-20

Unity脚本中枚举类型在inspector面板中文显示,供大家参考,具体内容如下

效果:

工具脚本:ChineseEnumTool.cs

using System;using UnityEngine;#if UNITY_EDITORusing UnityEditor;using System.Reflection;using System.Text.RegularExpressions;#endif/// <summary>/// 设置枚举名称/// </summary>#if UNITY_EDITOR[AttributeUsage(AttributeTargets.Field)]#endifpublic class EnumAttirbute : PropertyAttribute{ /// <summary> /// 枚举名称 /// </summary> public string name; public EnumAttirbute(string name) { this.name = name; }}#if UNITY_EDITOR[CustomPropertyDrawer(typeof(EnumAttirbute))]public class EnumNameDrawer : PropertyDrawer{ public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { // 替换属性名称 EnumAttirbute enumAttirbute = (EnumAttirbute)attribute; label.text = enumAttirbute.name; bool isElement = Regex.IsMatch(property.displayName, "Element \\d+"); if (isElement) { label.text = property.displayName; } if (property.propertyType == SerializedPropertyType.Enum) { DrawEnum(position, property, label); } else { EditorGUI.PropertyField(position, property, label, true); } } /// <summary> /// 重新绘制枚举类型属性 /// </summary> /// <param name="position"></param> /// <param name="property"></param> /// <param name="label"></param> private void DrawEnum(Rect position, SerializedProperty property, GUIContent label) { EditorGUI.BeginChangeCheck(); Type type = fieldInfo.FieldType; string[] names = property.enumNames; string[] values = new string[names.Length]; while (type.IsArray) { type = type.GetElementType(); } for (int i = 0; i < names.Length; ++i) { FieldInfo info = type.GetField(names[i]); EnumAttirbute[] enumAttributes = (EnumAttirbute[])info.GetCustomAttributes(typeof(EnumAttirbute), false); values[i] = enumAttributes.Length == 0 ? names[i] : enumAttributes[0].name; } int index = EditorGUI.Popup(position, label.text, property.enumValueIndex, values); if (EditorGUI.EndChangeCheck() && index != -1) { property.enumValueIndex = index; } }}#endifpublic class ChineseEnumTool : MonoBehaviour {}

新建Text脚本测试

using System.Collections;using System.Collections.Generic;using UnityEngine;//定义动物类public enum Animal{ [EnumAttirbute("小狗")] dog, [EnumAttirbute("小猫")] cat, [EnumAttirbute("老虎")] tiger}public class Test : MonoBehaviour { [EnumAttirbute("动物")] public Animal animal; void Start () { } void Update () { }}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

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